Semesters I and II: 6 hours/week
This course is aimed at those who wish to develop skills within the domain of 3D/Computer-Generated Imagery, both in their photographic work and the creation of digital images. Future image makers will thus be able to acquire a solid basis in different categories: modeling, creation and editing of materials, lighting, rendering, compositing and integration.
The classes of the first semester deal with all the topics pertinent to the design of Computer-Generated Imagery (CGI). The first weeks allow participants to acquire basic techniques to create visuals through the use of 3D. Combining theory and practical exercises, they acquire the following skills:
– to learn and practice the creation of digital assets, mainly hard surface models,
– to understand and know how to use digital lighting as well as to define the correct rendering settings (Arnold render),
– to understand the techniques inherent to the creation of digital images and to anticipate postproduction,
– to understand the operation of different tools.
The elements covered allow them to make relevant technical choices according to the desired result.
Whatever the situation they face – preparation before a shoot, finding an angle, creating a decor, adding material or elements – this course will allow them to face the various possible and useful applications of 3D.
During the second semester, the participants improve their practice and broaden their theoretical knowledge, approaching new themes related to 3D, such as procedural shading, fluid simulation, digital sculpture as well as visual programming. They understand the requirements specific to the various activities of the digital artist. The classes complement and enrich the knowledge acquired during the first semester.
Teaching focuses on:
– the mastery of digital light through an understanding of natural and artificial light,
– the creation of materials in a procedural way,
– digital sculpture, in order to treat 3D models in a more organic way,
– visual programming to facilitate certain aspects of digital creation,
– the simulation of fluids to replicate natural elements (fire, water).