Program presentation

This top-up program is intended for recent photography graduates or already established photographers, who wish to broaden their skills in areas related to photography, which are often requested by clients. The program is available in French and English, at the Spéos Paris campus, from September until May.

This top-up program is based on three main pillars: video, 3D/CGI (Computer Generated Imagery) and niche markets. It allows participants to develop expertise in cutting-edge fields that are increasingly sought after by clients (public or private, individuals or companies).

Courses are taught by recognized professionals who ensure that the participants acquire the necessary skills. Outside of class, they organize their own shoots, in the studios or on location, under the continual guidance of their supervisors.

Next sessions: September 2021-May 2022
Campus : Paris
Language of instruction: English, French
Tuition: 8 500 €
Diploma: Spéos School Certificate

Course description

Semesters I and II: 6 hours/week

This course is designed to bring participants to a professional level in videography. It addresses each step that needs to be mastered, from the first client brief to the delivery of finalized footage. Theory and techniques are taught alongside practical exercises to learn shooting videos with dedicated tools and executing the appropriate post-production process.

The topics covered comprise:

  • Shooting with video tools: participants acquire the required knowledge to choose the right tools, formats and settings to shoot a video professionally. Skills taught include:
    • Understanding and choosing the appropriate format and video settings.
    • Handling different types of camera (hybrid, video or indie-film making cameras).
    • Considering useful accessories: lenses, stabilization system, camera rig, sound gear, focusing system, recorder and monitoring, lighting, energy management, media storage and back-up process.
  • Pre-production / Production: participants learn how to plan and prepare an upcoming shoot
    and follow the production while filming to keep the project smooth. Skills taught include:

    • Developing a screenplay / shooting script / storyboard / shot-list.
    • Thinking about location scouting and authorizations.
    • Team building.
    • Calculating a budget and providing quotations. Keeping the budget.
    • Production design (if necessary).
    • Location management.
    • Choosing appropriate gear.
    • Casting (if necessary) to find the right talents.
  • Post-production workflow: the post-production process is the decisive part when raw material turns into a finalized project. Skills taught include:
    • Building an editing and post-production system: which gear is involved (computer, storage requirements, display and video monitoring, audio monitoring).
    • Importing and managing your video rushes.
    • Editing your footage on pro-grade NLE (Non Linear Editing) software (Davinci Resolve, Final Cut X, Premiere).
    • Sound editing and mixing.
    • Using stock music / stock sound / stock footage from online libraries.
    • Adding titles and sub-titles.
    • Understanding and managing color spaces.
    • Color correction / color grading / LUT (Look Up Table): key steps to enhance and give a personal visual style.
    • Exporting footage to the required formats (web, social networks, broadcasting).
  • Adding Special Effects / Motion Design: training based on software such as After Effects, Fusion, Houdini, Nuke.

Semesters I and II: 6 hours/week

This course is aimed at those who wish to develop skills within the domain of 3D/Computer-Generated Imagery, both in their photographic work and the creation of digital images. Future image makers will thus be able to acquire a solid basis in different categories: modeling, creation and editing of materials, lighting, rendering, compositing and integration.

The classes of the first semester deal with all the topics pertinent to the design of Computer-Generated Imagery (CGI). The first weeks allow participants to acquire basic techniques to create visuals through the use of 3D. Combining theory and practical exercises, they acquire the following skills:

– to learn and practice the creation of digital assets, mainly hard surface models,
– to understand and know how to use digital lighting as well as to define the correct rendering settings (Arnold render),
– to understand the techniques inherent to the creation of digital images and to anticipate postproduction,
– to understand the operation of different tools.

The elements covered allow them to make relevant technical choices according to the desired result.
Whatever the situation they face – preparation before a shoot, finding an angle, creating a decor, adding material or elements – this course will allow them to face the various possible and useful applications of 3D.

During the second semester, the participants improve their practice and broaden their theoretical knowledge, approaching new themes related to 3D, such as procedural shading, fluid simulation, digital sculpture as well as visual programming. They understand the requirements specific to the various activ